Good Moaning Tools > How to add/remove/mix/merge/change animations of your furniture
This documentation concerns the following items:
Good Moaning furniture uses the AVsitter engine. AVsitter is a posing system to play animations, massively used all over Second Life. I will not give any instruction about how to use AVsitter, because there is already a very good online documentation. Good Moaning is NOT affiliated with AVsitter.
Get AVsitter on the Marketplace:
https://marketplace.secondlife.com/stores/79645
AVsitter documentation:
https://avsitter.github.io/avsitter2_home.html
The rest of this documentation assumes that you have a basic knolwedge of AVsitter.
As you probably noticed, Good Moaning furniture animates the bodies but also the faces, the girl's boobs and butt and the male's cock (if he is wearing the Good Moaning Live Cock). So we have body animations, face animations, physics (boobs and butt) animations and cock animations. The Cock animation is played only if the user is wearing the Good Moaning Live Cock (so it will not break other bento cocks). Facial and Physics animations can be disabled/enabled in the menu. On the top of that, the resynchronization system insures that all the anims play in synchronization. All this is handled by a complex custom plugin named Good Moaning Controller. This is also the reason why mixing Good Moaning animations from different pieces of furniture is a bit more complicated than usual.
For example, let's take the "Teasing" pose of the Tsunami Shower. The 6 following animations are played by this pose:
All animations are named the same way:
The rest of this paragraph assumes that you know that in Second Life, an object is made of different sub-objects named "links". Each link has a name, a number and its own content. If you don't know what is a link, please refer to https://wiki.secondlife.com/wiki/Link
If you look into the Content of a Good Moaning piece of furniture, you will only see animations ending by letter B, which means body. You won't see Facial, Physics and Cock animations, whose name ends by F (for Face) or P (for Physics) of C (for Cock).
This is because these anims are in another link of the furniture. If you go through the links of a Good Moaning furniture, you will figure out that the second link is always named "Controller" and contains a lot of animations. All facial, physics and cock animations are in this link. It also contains a duplicate of the body animations. Yes, body animations (the ones whose name end by the letter B), are always in both the root link and the Controller link.
To summarize, let's take our previous example of the "Teasing" pose of the Tsunami Shower. In the root link of the Shower, you will find:
And in the Controller link of the Shower, you will find:
Including animations made by other creators (NOT Good Moaning) is very straightforward, as you won't have to take care about facial and physics. Just follow the normal AVsitter process: include the animations, create a new POSE or SYNC, etc... I won't explain more here, as this is not specific to Good Moaning. Just make sure to enable the HELPERS as explained in the first paragraph of this page.
Let's suppose that you want to move animations from furniture A into furniture B. A is a Good Moaning furniture, and B is whole different empty furniture coming from another store. (if furniture B is another Good Moaning furniture, then jump to the next section)
Let's suppose that you own both the Tsunami Shower and the Cataclysmic Bed. You like the "Teasing" pose of the Tsunami Shower and want to include it into the Cataclysmic Bed.
If you have understood what was said previously, you already know everything: you will have to drop the animations GM.TS-Teasing-0.B and GM.TS-Teasing-1.B into the root link of the Bed, and the 6 animations GM.TS-Teasing-0.B, GM.TS-Teasing-0.F, GM.TS-Teasing-0.P, GM.TS-Teasing-1.B, GM.TS-Teasing-1.F and GM.TS-Teasing-1.C into the Controller link of the Bed.
After including the new anims, just process as described in the AVsitter documentation.
After including the anims, you don't have to take care anymore about physics and facial animations: they will be entirely handled by the Good Moaning Controller script. In the AVpos notecard, there is NOTHING to write about facial and physics.